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;کتاب Procedural Content Generation in Games

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  • تعداد صفحه: 253
  • زبان: انگلیسی
  • ویرایش اول
  • تاریخ انتشار:June 28, 2018

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  • تاریخ عضویت:1399-12-10
  • استان: آذربایجان شرقی
  • شهر: تبریز
  • تعداد کالای فروشنده: 3566
  • موجودی این کالا: 10
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  • وزن: 397 گرم
  • سایز: 15.5*1.5*23.5
  • جنس: کتاب
  • دوام: کیفیت چاپ بالا
توضیحات

ارسال کتاب های زبان اصلی در بازه 8 الی 12 روزه انجام میشود.
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https://www.amazon.com/Procedural-Generation-Computational-Synthesis-Creative/dp/3319427148
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Procedural Content Generation in Games

by Noor Shaker (Author), Julian Togelius (Author), Mark J. Nelson (Author)
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.
The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
About the Author
Noor Shaker is a postdoctoral researcher in the Center for Applied Game Research in the Dept. of Architecture, Design and Media Technology of Aalborg University Copenhagen (AAU CPH). She was previously a postdoctoral researcher at the Center for Computer Games Research, IT University of Copenhagen. She is the chair of the IEEE CIS Task Force on Player Modeling. Her research interests include player modeling, procedural content generation, computational creativity, affective computing, and player behavior imitation.

Julian Togelius is an associate professor in the Dept. of Computer Science and Engineering of New York University, and a codirector of the NYU Game Innovation Lab. He was previously an Associate Professor at the Center for Computer Games Research, IT University of Copenhagen. He works on all aspects of computational intelligence and games and on selected topics in evolutionary computation and evolutionary reinforcement learning. His current main research directions involve search-based procedural content generation, game adaptation through player modelling, automatic game design, and fair and relevant benchmarking of game AI through competitions. He is a past chair of the IEEE CIS Technical Committee on Games, and an associate editor of the IEEE Trans. on Computational Intelligence and Games.

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  • تاریخ عضویت:1399-12-10
  • استان: آذربایجان شرقی
  • شهر: تبریز
  • تعداد کالای فروشنده: 3566
  • موجودی این کالا: 10
قیمت
220,000 تومان
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